Here we are again Trader Nation!
We are right at the doorstep of another potentially productive day.
And the key to this potentially positive day is PLLX!
PLLX (Pollex, Inc.)
PLLX could be more than just a monumental momentum play.
PLLX has already drawn the attention of some early investors as you can see by yesterday’s minimal volume and percentage gain.
We believe that PLLX was just warming up these last few days and today could really show us what it could potentially do!
PLLX’s financial statements are some more key indicators in addition to its low float.
PLLX conducts operations in two business segments: electronic products and components, and online games.
PLLX acquires new game licenses and provides commercial service in South Korea and the United States.
Let’s dig a little deeper into what PLLX does.
BUSINESS SUMMARY
PLLX – Pollex, Inc.
Pollex, Inc., focuses on online games business by acquiring new game licenses and making such games commercially available in South Korea and the United States. The Company is majority owned subsidiary of Joytoto Co., Ltd. The Company's major online game business is The Great Merchant. The online game is operating at its Website http://www.thegreatmerchant.com. The Company has acquired licenses from various online game developers to use in South Korea.
The Great Merchant is a free-to-play MMO (Massively Multiplayer Online) personal computer (PC) game. Players can download the game for free from its Website and interact with other players in the game to trade, fight, and explore the game world.
As of June 30, 2013, it has acquired license agreements for 15 games for use in South Korea. The company was formerly known as Joytoto USA, Inc. Pollex, Inc. was incorporated in 2001 and is based in Santa Clara, California. Pollex, Inc. is a subsidiary of Joytoto Co., Ltd.
MARKET OUTLOOK
Global mobile games revenue is forecast to reach US$15bn in 2018, rising at a CAGR of 9.6%. China, Japan and the US are key markets. Only advertising revenue, which is still relatively small, will grow at a faster rate within the video games segment. Rising smartphone ownership is increasing access to mobile games globally and has enabled innovation in gameplay and business models.
Improved online offerings will drive digital console games revenue. Improved online console games stores and increased access to broadband is driving digital distribution of console games. By 2018, digital will account for 37% of global console games revenue, up from 23% in 2013.
Microtransactions are widening gaming participation. Online gaming has opened up markets previously considered lost to piracy, with the business model enabling greater freedom in how much gamers pay. China is the second-largest market for online gaming (US$4.2bn in 2013 with a 7.9% CAGR from 2013-2018).
Online games underpinned the revenues of Internet services, with a much higher profit margin than the industry average; With an extraordinary growth rate, mobile gamers accounted for more than half the total mobile Internet users.
As in other countries with good mobile networks, mobile gaming has seen significant gains. Mobile games revenue rose to US$49mn in 2013, and will rise to US$62mn in 2018.
Get this whole Market Outlook report here: http://www.pwccn.com/home/eng/em_games.html
INVESTOR HIGHLIGHTS
PLLX has a low float and its Level-II Box appears that this play is a favorable opportunity.
PLLX conducts operations in two booming business segments: electronic products and components, and online games.
PLLX is in a rapidly growing industry.
PLLX has already drawn the attention of investors and recent activity has all fingers pointing upward.
Well, there you have it folks, that’s our take on it. Now start your own due diligence and get PLLX in your sights. We could be for another typical high gaining ride!