New Play With Links to Giants!
Hello back to back to back Winners and Followers!
We are stepping into the batter’s box looking to go 4 for 4...and with a great opportunity to do so! CRWG is a company that already has both feet in the greatest social media arenas on the planet! We’re talking Google, Facebook, and Apple!
CrowdGather, Inc. or CRWG is a social networking Internet company that develops and hosts forum based Websites.
I know, …..(yawn!)
NO!!! …This play has sparkling potential smeared all over it and we’re going to give you our staff’s opinion on it.
CRWG reported revenues of $690,507 for the three months ended January 31 of fiscal 2015, resulting in $1,490,831 in total revenue for the nine months ended January 31 of fiscal 2015, compared to $446,201 and $1,283,240, respectively, for the same periods in the prior fiscal year.
To make it easier on you, the financial success on this 7-cent ticker seems to be showing a glittering upward pattern. Who knows what the possibilities are?
We’re talking about a company that already has developed multi-platform games that are available on Facebook, Google Play, and the Apple App Store! Their April 1st press release is another key indication that their business model is widely diverse and open to anything that could have a positive impact on their growth.
Parts of that bulletin that proves their intention on growing went as followed:
CRWG announced the acquisition of digital assets including the WeedTracker.com domain name and online community. Other included assets included domain names DispensaryWeed.com and WeedinHollywood.com.
“Since our inception we have grown opportunistically through acquisitions that have leveraged our deep expertise and relationships in online communities towards user acquisition for higher growth opportunities from advertising and beyond,” said Sanjay Sabnani, Chairman and CEO of CrowdGather, Inc. “Now, with the help of our capable engineering team we will look at extending WeedTracker into a mobile, locator app franchise while we also look at developing WeedinHollywood.com into our first cannabis themed gaming title.
Sabnani continued, “Our mission remains focused on gathering a very large crowd of online users, one which we seek to entertain with our network of sites, apps, and games.”
To read this full report: http://finance.yahoo.com/news/crowdgather-inc-announces-acquisition-digital-113000151.html
We mentioned the revenues; we mentioned their association with the whales of the biz: Apple, Facebook, and Google. We pointed out their aggressive proof about their desire to grow by entering into the legal marijuana industry through creating multiple apps.
They’ve built a creative environment by being upfront, fast-paced, and collaborative. They are passionate about what they do and they work together as a team of like-minded professionals.
With its growing portfolio of special interest forums and enthusiast message board communities, CRWG has created a centralized network to benefit forum members, forum owners, and forum advertisers.
BUSINESS SUMMARY
(CRWG - CrowdGather, Inc.)
CrowdGather, Inc., a social networking Internet company, develops and hosts forum based Websites. It monetizes a network of online forums and message boards designed to engage, provide information to, and build community around users. The company’s forum community connects a network of people sharing their questions, expertise, and experiences. It also develops multi-platform games that are available on Facebook, Google Play, and the Apple App Store; and Mega Fame Casino, a social gaming platform wherein individual gamers are able to play online casino style games socially with other players from around the world. In addition, the company provides targeted advertising and marketing services for online customers. Its portfolio includes approximately 500 domain names and 70 Web properties at various stages of development. The company is headquartered in Woodland Hills, California.
CRWG provides a highly interactive and informational social network for members, a management and revenue-sharing resource for third-party owners, and a largely untapped advertising network for marketers worldwide.
CRWG is a network of online communities that leverages its traffic, users and social media reach to cost-effectively publish revenue-generating social games and other applications across all major device platforms.
With its portfolio of special interest forums and enthusiast message board communities, CRWG has created a centralized network to benefit forum members, forum owners, and forum advertisers. CrowdGather provides a highly interactive and informational social network for members, a management and revenue-sharing resource for third-party owners, and a largely untapped advertising network for marketers worldwide.
In 2014, CRWG acquired gaming and app studio, Plaor, Inc. in order to participate in the explosive growth in the social gaming space and increase monetization by converting existing customers from its online communities, including our growing mobile user base, to its social games.
MARKET OUTLOOK
Mobile is delivering a new generation of gamers. Global mobile games revenue is forecast to reach US$15bn in 2018, rising at a CAGR of 9.6%. China, Japan and the US are key markets. Only advertising revenue, which is still relatively small, will grow at a faster rate within the video games segment. Rising smartphone ownership is increasing access to mobile games globally and has enabled innovation in gameplay and business models.
Improved online console games stores and increased access to broadband is driving digital distribution of console games. By 2018, digital will account for 37% of global console games revenue, up from 23% in 2013.
Online gaming has opened up markets previously considered lost to piracy, with the business model enabling greater freedom in how much gamers pay. China is the second-largest market for online gaming (US$4.2bn in 2013 with a 7.9% CAGR from 2013-2018), while in 2017 Russia (standing at US$588mn in that year with a 13.8% CAGR from 2013-2018) will overtake Germany to become the seventh-largest market for online gaming.
You can get all and more information here: http://www.pwc.com/gx/en/global-entertainment-media-outlook/segment-insights/video-games.jhtml
INVESTOR HIGHLIGHTS
CRWG’s chart shows us that an upward spike is expected promptly. If you look at it you could almost call it a bottomed out bounce play with a clear visual of its potential top out.
CRWG is in an industry that is forecasted to reach over $100B in two years. This represents a compound annual growth rate (CAGR) of +8.1%, outstripping the previous year’s estimate due to the relentless growth of both Asian markets and mobile gaming.
http://www.newzoo.com/insights/global-games-market-will-reach-102-9-billion-2017-2/
According to newzoo.com, the market for (smart)phones and tablets will rise from $17.6bn (a total market share of 23% in 2013) to an impressive $35.4bn in 2017 – ultimately dominating one third of the global games market. CRWG has the blueprint and vision to be an essential part of that conglomerate empire.
The rest is up to you. We gave you our thoughts, it’s important that all readers do their own research in addition to what they read in our newsletters. Even though we’re riding an exciting fruitful streak these markets can be quick and volatile so trade and follow with caution!
Sincerely,
The Rising Penny Stocks Team
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